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School of Integrated Technology

Education

Graduate Program for Interdisciplinary Converge at GIST Institute of Integrated Technology
[Development of AI-based Creative Intelligence System]

Educational Vision

  • Realization of customized education for creative innovation based on artificial intelligence and robotics to foster talents capable of satisfying the needs of the Fourth Industrial Revolution

Educational Purpose

Course to develop creative systems led by each individual for new graduate students

Implementation of collective intelligence through collaboration of five groups

Realization of customized innovative education that enables hands-on experience based on the key areas of the quaternary economic sectors including artificial intelligence, virtual environment, and intelligent robotics

  • Educational Contents

  • - Establishment of the state-of-the-art infrastructure related to artificial intelligence technology, intelligent robotics, AR/VR technology based on virtual environment, and technology for human-environment interaction and provision of fundamental education necessary for the establishment
  • - Inducing graduate students to carry out creative projects based on system prototyping using 3D printers and one-on-one mentoring by professors
  • - Each team develops a creative system for two semesters and, at the end of the second semester, an internal contest is held; certificates of merit and the right to participate in an external contest are granted to awardees of the internal contest.

Educational Courses

    • Provision of education about the whole process from planning to producing in a systematic way through the Design Thinking Process by utilizing artificial intelligence technology, intelligent robotics, and cultural technology. Through this process, robotics, artificial intelligence, and digital technology are converged and integrated, and students can understand various techniques including those for expressing thought and develop creative thinking skills.
    시정소식 목록 - Design Thinking 단계별 교육, 단계별 강의 내용
    Step-by-step education on design thinking Course details on each step
    Step 1
    Intend
    • Introduction to Robotics
    • Understanding robot production process
    • Establishing the purpose of robots
    • Basic education on robots Lecture on planning

    • methods necessary for production of robots
    Step 2
    Define
    • Defining the required functions of robots and the problems to solve
    Step 3
    Explore
    • Exploring ways or ideas to solve what has been defined
    • Exploring various ideas about the function and structure of robots
    Step 4
    Explore
    • Planning the robots based on the ideas explored
    • Methods to implement functional design and external design
    • Designing robot’s internal structure
    • Designing robot’s appearance
    Step 5
    Explore
    • Producing a robot you plan
    • 3D-scanning your robot to convert it into a virtual character
    • Producing life-size robots
    • Converting your robot into a virtual robot character
    Step 6
    Explore
    • Evaluating whether the robot you created fulfills its intended purpose
    • Testing the functionality of your life-size robot

    • Applying your virtual robot character to the virtual environment where your character is embodied through VR/AR technologies
    Step 7
    Explore
    • Accumulating experience and knowledge by discussing whether the experience you have had can apply to your future experience
    • Displaying life-size robots
    • Displaying virtual robots

Examples of Intelligence System

    • Robotic system used to move to food

    • Sleep management system using smartphone, IoT, and human-computer interface technology (Sleep management system)
    • 3D indoor map created by a robot
    • Development of a smartphone AR app for promotion of a laboratory
    • Development of a snake-type robot to explore earthquake zones
    • Robot for teleconference based on the virtual environment

Composition of Integrated Environment

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    • Joint system workshop
      • Space where teams can create cooperative systems at the same time

        Equipped with various equipment and materials necessary for robot production including drilling machine, 3-axis milling machine, assembly tools, and various tools such as simulator software, motors, and sensors

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    • System test room
      • Environment where the intelligence system produced can be tested in an open environment
      • Equipped with ICT-based sensing infrastructure for the motion capture system and navigation
    • Equipment including 3D printer and milling machine is shared among students.
      • (One or two) manager(s) is(are) always in charge of managing equipment to deal with troubles.
      • Drilling and milling machines are installed.
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Installed Equipment and Software Infrastructure

ARTEC EVA
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  • Non-contact measuring device for 3D reconstruction of human body or object



HP Fusion Jet
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  • High-speed 3D printer, dust free, 10-20 times faster than existing top 3D printers, and guaranteeing enough strength comparable to existing materials


Processing machines

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  • Milling and drilling machines for simple additional processing and extra process after 3D printing


Robotics Lab
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  • Software for preliminary review of pre-production functions of robots including kinetics of robotic units, control simulation, and robotics


Matlab
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  • Toolkit for universal control algorithm

Auto CAD-based 3D software

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  • Software for 3D designing

AR / VR equipment

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  • For the virtual environment system; linked with smartphones


Robotic operating System
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  • - Universal operating system for robots



Various components


Tensor Flow-based AI software: Artificial intelligence platform, Google

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  • Artificial intelligence platform
  • Google


Kobuki Robot
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  • Universal platform for educational robots

UR3, 7-axis manipulators

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  • 7-axis robot arm for educational and research purposes

Saywer, 7-axis robot arm for education

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  • Interactive Robot Arm
Motion Capture(Motive Body, tracker)
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  • Motion capture software (Motive:Body & Motive:Tracker) :With device to capture human’s body movement in 3D


Neuro interface equipment
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  • Neurological interface device

Expected Effects

    • Fostering future-oriented engineers through hands-on experience
    • Fostering talents through the establishment of a new educational paradigm in the field of interdisciplinary convergence/integration and building the foundation for business start-ups
    • Cultivating the School as an outpost to establish industry-academia-research community
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